﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using XNAGameFeatures.BasicGame;
using XNAGameFeatures.Input;

namespace XNAGameFeatures.Shapes
{
    public abstract class Shape2D : IGameObject
    {
        protected Texture2D SquareSprite;

        public ScreenManager ScreenManager { get; set; }

        public abstract void Draw(GameTime gameTime);
        public abstract void LoadContent();
        public abstract void UnloadContent();
        public abstract void Update(GameTime gameTime);
        public abstract void HandleInput(InputManager input);
    }
}
